Archives for category: Video Games

Best video game title ever.

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halo-1980x1080.jpgHalo 5 has gotten a lot of grief for the campaign.  It did have a bit of misleading marketing leading up to its release and surprisingly little Master Chief, but as for the story itself … it was okay.  Certainly not on the same level as The Last of Us, but I would say it’s up there with most tent-pole Hollywood flicks.  And–really–nothing I saw in Halo 5 was as bad as when the giant, tentacle creature appeared in Halo 2.  Sheesh.
I understand some of the criticism, but it’s not that bad.  And any science fiction that we can get with a healthy dose of Nathan Fillion is totally worth the price of admission.

Space Pulp #2: Menace of the Space Zombies on sale this month!

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This. Is. Awesome.

Check out Superheroes in Prose Volume 12: Days of Future Present on sale now!

GTAV

CNN’s Barry Nelid recently posted an entertaining article entitled “7 video game worlds we most want to visit.”  The list mostly consists of areas I can get behind, such as Hyrule, Rapture, and Northrend Storm Peaks.  But, surprisingly, Grand Theft Auto’s San Andreas also makes the list.  All I can say is anybody that would want to visit a real-life GTA has obviously never played GTA.

Superheroes in Prose Volume 7: I, Galaxy on sale December 25th

Why Do We Care About Fictional Characters?

Gamespot recently posted a short video arguing several of the psychological motivations for why we care about fictional characters in general, and video game characters specifically.  If you’re into both fiction and video games, this topic is like chocolate and peanut butter. You can check it out here.

Superheroes in Prose Volume Seven: I, Galaxy on sale December 25th.

Some Mass Effect 3 players have been in an uproar for a while now about the game’s ending.  You can read more about it here, but the argument, nutshell style, is this: Why does a game that bills itself on choice have such a complete lack of choice at the end?  A significant number of this disgruntled audience started a child’s play campaign hoping to get the creators’ attention. Defenders of Bioware, the game’s publisher, generally claim the ending is what the writers’ intended and the game would cease to exist as true art if the child’s play campaign initiates some sort of change to the ending in the form of a downloadable add on.

I get both sides of this argument, but if a change does take place, it certainly wouldn’t be the first time art has been changed to please an audience.  Movies have test audiences.  Television shows add or take away characters to meet the needs of actors, producers, or because the audience just doesn’t seem to be digging it for whatever reason.  That doesn’t mean that everyone artistically involved in works such as Good Expectations, Two and a Half Men, Transformers 3 (yes, I said it), and ME3 don’t continue to produce art.  They just produce another kind.

(Originally posted 12/17/10) Read Dead Redemption ends with an awkward finish that leaves me torn: Protagonist John Marston gets riddled full of holes by U.S. soldiers.  On the one hand, it’s a swell way to end the narrative and even makes sense.  The game designers utilized all sorts of Western conventions.  Why not use one from Butch Cassidy and the Sundance Kid?  On the other hand, this game can’t escape the fact that it is a game and not only did you take on a similar number of opponents at various points, but you did so with startling regularity.  While the storyteller in me digs it, the video gamer feels cheated.  As a result, I honestly don’t know where I stand on this game.